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  • Classroom Management
  • The Good Behavior Game

    April 16, 2015

    As I
    think about my career plans for next year when I will begin work as a first-year
    high school math teacher, I am both excited and nervous about taking on
    teaching’s many demands. Managing a classroom full of twenty students will be a
    challenge which I would like to prepare for as much as possible. So when I was
    asked to research a classroom management strategy for NCTQ, I jumped at the
    opportunity.

    During
    my research, I came to learn of a classroom management strategy called the Good
    Behavior Game (GBG); it was developed in 1967 by a novice fourth grade teacher
    named Muriel Saunders. The GBG creates a functional, engaged classroom by
    rewarding groups that best exhibit defined behaviors, such as following
    classroom rules. 

    Education
    is a field in which only one in 1,000 studies is replicated even once (Makel and Plucker). In contrast, the effects
    of the GBG have been replicated in over 50 studies between 1969 and 2015. Each
    study has proven the GBG’s effectiveness in reducing disruptive behaviors in
    pre-K through 12th grade and in producing longer-term positive effects on
    academic performance.

    After
    doing my own research on the GBG, I set off to determine how many of my future
    colleagues will likely have learned about the strategy as they enter classrooms
    around the country. The results were surprising. Of the 12 classroom management
    textbooks evaluated in NCTQ’s classroom
    management report
    ,
    including popular texts such as Marzano’s Classroom
    Management that Works
    and Wong’s The
    First Days of School
    , not a single one mentioned the Good Behavior Game.

    While
    I didn’t have ready access to a larger sample of textbooks, I was able to
    estimate that approximately two percent of teacher candidates are exposed to
    the GBG in their preparation courses. To arrive at this estimate, I looked
    through all of the citations of Barrish (the seminal study of the
    GBG) to find 16 classroom management textbooks published in the last 10 years
    which reference the GBG. I then developed an inventory of the textbooks used in
    90 classroom management courses. Of those 90 courses, only two use one of those
    16 textbooks.

    Why is
    the GBG ignored in teacher prep when classroom management is so critically
    important for novice teachers? NCTQ’s classroom
    management report
    provides a full discussion, but in short, teacher educators promote
    engagement as the be-all and end-all of classroom management. Approaches that
    rely on behaviorist principles—such as the positive reinforcement at the heart
    of the GBG—are belittled or ignored.

    How wrong is it to deprive new teachers of an
    approach that can allow them to be more effective instructors and their
    students to be more successful learners? The Good Behavior Game is a useful, research-driven
    strategy that I am fortunate to have learned before beginning my future
    teaching career. The fact that so many of my peers will not have had the same
    opportunity is an embarrassment for the field of teacher prep. Perhaps more
    programs will benefit by adding this useful strategy in their preparation
    curriculum.